Moonshot Celebration
The World’s First Mass-Participation Space Experience
We turn wishes & art into real space missions — cultural infrastructure for belonging, STEAM motivation, and heritage preservation.
We turn wishes & art into real space missions — cultural infrastructure for belonging, STEAM motivation, and heritage preservation.
Space access is exclusive: Only 13 private citizens have visited the ISS (tickets $250K–$50M).
Belonging deficit: 61% feel less connected; WHO reported a 25% rise in anxiety/depression in one year.
STEAM gap: Only ~20% of students pursue STEM.
No cultural archive: Humanity lacks a billion-year backup for art, stories, and messages.
Space has rockets and factories. It lacks a human operating system — rituals, archives, and entry points that make it meaningful to everyone.
Launch costs ↓ ~20×: Space Shuttle ≈ $54.5k/kg → Falcon 9 ≈ $2.7k/kg. Cultural & educational missions at scale are now feasible.
Investors fund hardtech (Inversion, Axiom, Space Forge) to build infrastructure. Moonshot builds the adoption layer: culture, education, and belonging.
Hardtech (Inversion, Axiom, Space Forge)
Logistics, stations, in-space manufacturing — solving critical engineering problems.
Moonshot Celebration
Rituals, culture, education, mass participation — solving human adoption, meaning & engagement for the space era.
They build the ships. We build the shared tradition that brings everyone aboard.
Iwona Fluda — RSA Fellow, MIT Solve Champion; led Future of Humanity at Davos & Basel. LinkedIn
Ben Haldeman — Founder, LifeShip; spacecraft architect with missions already delivered to the Moon. LinkedIn
Partners & platforms: Davos · Basel · LifeShip · MIT · Creativie Switzerland · Creative Bites · RSA
47 artworks preserved on the Moon (Mar 2025, Firefly Blue Ghost + LifeShip).
300K+ community across art, education & culture.
Missions booked; cadence: 2/year from 2026.
Revenue to date: $1000, over 100 wishes collected, mission scheduled for November 2025.
B2C
Wish packages ($49–$149), collectibles, seasonal gifting cycles.
B2B
Co-branded launches; premium venue activations (hotels, airlines, museums, corporate).
Education
STEAM curricula & cohorts; traveling exhibitions; civic partnerships.
Wish Intake → Lunar Mission → Keepsakes → Content → Education → Repeat.
Revenue mix (target): 50% B2C · 25% B2B · 25% Education/Other
LTV drivers: repeat missions & seasonal gifting, limited editions & collectibles, events & education add-ons.
Use of funds
What this unlocks — by end 2026
Next
2026
2027
2028
Moonshot Celebration: a cultural engine for belonging, education & heritage.
Moonshot Celebration
Oxford, United Kingdom
Copyright © 2026
Made with love
in Europe for the Moon